Testing and Development – FMP

6th May 2017

Testing 1 – Flying Shoe Shot

Today I’m going to test shoot one of my shots. One of the shots that I think needs testing the most is where the shoe flies over Kevin’s head. This is because I want to make sure you can see the shoe and it doesn’t just look like a blur. This means I need to look into camera settings, especially shutter speed. I took out the fs700, as this is the camera I’m using, to see how it will work with the shot.

25fps – Normal Speed 

Firstly I filmed it in 25fps as this is what format my film is going to be in.

I think that this blur on it makes it look a bit strange, however this is how people see so it would make sense for there to be a blur. I still tested other settings to how it worked in comparison.

 

250fps – Slow Motion

The video below is the testing of 250fps in slow motion. I didn’t want this scene to be in slow motion in my final film because it wouldn’t match the rest of the film as it doesn’t include any other slow motion. However, I wanted to test it anyway to see what it looks like.

The slow motion does mean the audience can see what object is flying, so it would be good to use. However, I have no other slow motion, so it might seem strange to use as a shot.

250fps – Normal time

I then decided to take the slow motion footage and speed it up to normal time to see if it would decrease the blur.

Being able to see the shoe does help the audience understand what is happening in the scene, however I don’t think it looks realistic as it is too smooth. If I used this in my final film. I think it would stand out because it looks so smooth and slowing, and further away from real life.

In conclusion / what I have found

I think that the first test, 25fps at normal speed, works the best. This is because the blur gives it a realistic effect, even though you can’t exactly see what is flying above his head. I think what I need to do is possibly add another shot after this one, possibly of the shoe landing or maybe sticking into the wall if it is a high heel. This would fix the problem of the audience not knowing what it is and give a comedic effect through visual story telling.


18th May 2017

Test 2 – Hospital Shot

Today I decided to start making the set for the hospital scene. For this I need a large piece of board that I can paint. I wanted to do his because I can make the colours exactly how I want them, and make it fit with the themes of my film.

Test 1

Firstly I tried it with a piece of board and put 2 chairs in front of it. I had to put it on two tables, and the chairs were a squeeze to fit into the space, so I instantly knew it was going to be too small. I tried it anyway to see if it would work.

For some reason the card on the camera didn’t work so I couldn’t get the footage for this text, but above is what it looked like. The people in camera are too close together for the shot, and I didn’t want this because it needs to look like the parents don’t like each other very much. From this I discovered that I needed a wider piece of board. The height Is good, but it would be better to get them sat further apart. I went to go get a different piece to test.


Test 2 – Zoom in shot

For one of my shots I am doing a very quick zoom in, so I decided to test this to see if it will work. Although the conditions aren’t exactly the same for when I actually film, but its a good practice to see if the zoom will work well.

Theres lot of reasons a director could use a zoom in shot, below is a video giving the best zoom in shots of all time.

My inspiration comes from shots like the ones below. This zoom ins from ‘Moonrise Kingdom’, which is featured in the video above, are to represent them looking at each other and seeing the detail in their faces thought the perspective of each other. I think it makes a really nice shot, from being a wide and then being able to see that character.

Furthermore, I’m choosing to do a zoom in shot because I want a dramatic and comedic effect.

Short distance test

First I tried filming at a shorter zoom in. I wanted to try from different differences to see the different effects because I wanted to see what would be best for my filming. The first one is below, where Kitty stood from a shorter distance. It worked well, but it took quite a few goes to get her perfectly in focus when I zoomed in.

 

Long Distance

I then tried it from a long distance. For this one, I made Kitty stand in the right position where the lens zoom stops. This meant I could focus on her at the furthest point, meaning I didn’t have to guess where to stop. This defiantly worked better because of the focus, however the image was defiantly grainier when I zoomed in on this one. I think that the lights didn’t help this, so it would defiantly work outside.

What I’ve found

Putting the person at the point of where the zoom ends defiantly worked better for me because it means I don’t need to faff around trying to get the focus right. I will need to make sure Im a good distance away in my final shoot because I don’t want the zoom in to be too close to the actors. But I think if I stand a long distance away, it does add something to the film, because at first the audience can’t see whats going on.

Advertisements
This entry was posted in Y2 - FMP. Bookmark the permalink.

2 Responses to Testing and Development – FMP

  1. Pingback: Idea / Production Development – FMP | Izzy Pye

  2. Pingback: Final FMP Evaluation | Izzy Pye

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s